Back in action!
It’s good to be back…
Hi all, and welcome back to CyberThreat’s website! Apologies for the radio silence around here, a lot has gone on in recent months that has had an impact on the game’s development and my ability to talk about it. I wanted to give you all an update today about the current state of CyberThreat and its development, and to shed some light on what’s been going on over the past few months. Hold on to your keyboard because here we go!
I’ll start with the big one, and it’s every developers worst nightmare to have happen, though I admit I managed to get off lightly. We recently had a bit of a heatwave here in Ireland where my computer unfortunately overheated and died on me. My version of Windows on my SSD was corrupted, trapping a lot of CyberThreat files on an unusable machine. Bear in mind, this happened after an extremely productive June without any real backups, so imagine the fear I felt when it seemed like everything may have been gone! Here’s some of what would have been lost:
- ALL new 3D character models.
- Including new characters that were never in the old style!
- Character controller script and orbit camera script.
- New free roam areas, including new 2 dungeons and a redesign of the school.
Thankfully, 90% of things have been salvaged, but some files were corrupted, and entire folders of screenshots and footage have disappeared entirely. The CyberThreat Unity file was also corrupted, but was luckily easily salvaged with some trickery. (I copied an old project file and replaced the Assets folder, cake!)
Moral of the story? Keep frequent backups!! Lesson well and truly learned!
Would have been a shame to lose her without even being introduced…
I swear this is the last version… Maybe…
Nothing big, but I finished my masters degree earlier this summer, and I’m happy to say I did well in it. I’m even happier to say I’m finally finished with college, and can focus my free time even more on CyberThreat than on assignments!
My masters project was titled “Floating Buses: Optimizing bus routes and passenger allocations based on real-time collaboration”. As a quick overall summary, it involved creating an Android Application that allowed users to place ride requests to a bus system. The buses in the system were dynamically routed to best cater to the requests received and aimed to create a more optimal public transport system. I collected results on time taken and distance traveled, and compared them with the traditional bus system alternatives to see whether such a system had any merit.
Basically this thing. It worked…ish! Please don’t ask me to explain the code…
I ended up doing well overall, with an honourable mention in the poster presentation, and a distinction for the paper, and a first overall for the year. Fun fact, the power went out the day I was supposed to send the paper out for printing! I was lucky enough to get an extension but… Nightmare situation!!
Anyway, it’s over and done with for good, and I’m over the moon to be free from such an intense year of study to get back to what I love to do most!
The game is looking better than ever visually, graphics and art syle have finally come together in a way I’m comfortable working with, and most importantly am happy to show fully! While hopes of having new footage or even a demo have to be delayed due to the technical issues mentioned above, I’d love to share even more screenshots with you showcasing some of the new environments!
Okay, maybe a little loose with the word “new” since some of you may recognize some of the locations, but they’re constantly being improved and fleshed out to create interesting, memorable settings. Here’s a glimpse at one of the latest installations to the Japanese tourist town taken from the Unity Scene view:
Work in progress!
Don’t worry, I’m not jumping the gun just yet on CyberThreat merchandise before it’s anywhere near release! I’ve recently been testing different merchandise options as a potential way of generating funds for the game’s development, including t-shirts, posters and mugs so far. Nothing is planned to be publicly available yet, but it’s a pretty great feeling to see CyberThreat in other forms! Here’s a look at the most recent mug I ordered on Instagram, check it out, and be sure to follow if you haven’t!
Plans Going Forward
So I have some big plans going forward with CyberThreat now that everything is back on track properly in all respects. There’s new artwork in the pipeline, the character scripts are coming along really well with voice recording to start as soon as they’re editted properly, and even more surprises to come. As I catch up on some of the technical aspects, I want to try keep CyberThreat’s development as transparent as possible. This means I’m aiming to be more vocal once again across Twitter, Facebook, Instagram and more, with frequent updates being posted here too. Maybe even some development streams if there’s enough interest!
If you read all that, I salute you! Apologies once again for such spotty communication, I hope this clears things up and gives a slightly better idea as to where the game is right now.
Keep an eye out, things are about to get a whole lot more interesting around here!
Thanks for reading!